Reviews// Mario Strikers: Charged Football

Online with Wii

Posted 17 May 2007 17:09 by
Each of the lead characters also has their own ‘super’ ability. So, for example, Mario and Luigi are both able to turn into giant versions of themselves, whereas Donkey Kong is able to pull off a ‘thunder wham’ in which he leaps up into the air then crashes into the pitch, helping to clear an area and give himself time to pull off yet another scorching megastrike on goal.

The game also features seventeen different stadia, seven from the GameCube version and ten entirely new arenas including The Vice (Rated Secure); Thunder Island (Rated Lethal) and The Sand Tomb. To keep you on your toes, the arenas also have some interesting interactive elements to them such as the incapacitating electrical currents pulsing around Storm Ship Stadium.

So, to recap on the controls, which you soon pick up playing through the ten-step tutorial, you choose the character you wish to control with the A-button, then control his or her direction with the nunchuck’s thumb stick. If your character has the ball and wishes to pass you tap [A], to lob it a short way in front of him you press [C] or to shoot or unleash a superskill or megastrike shot you press [B]. Additionally, you can use the d-pad to let loose character and context-specific shots. If your character doesn’t have the ball then you can tackle with a quick Wii waggle (oo-er) or slide tackle using the d-pad. Finally, you can unleash various power-ups that you pick up in the game by using the [Z] button. And if all that sounds a little bit confusing, then rest assured, after around an hour or so of working your way through the tutorial in the game the controls really do begin to seem intuitive.

At this point, having familiarised myself with the controls, it was time for me to try out the ‘Road To The Striker Cup’ mode in the game, which is designed and structured very much like the levels in that other Nintendo classic, Mario Kart, in that the first stage seems pretty welcoming, easy and straightforward for a novice player (until the last game at least, which took me a fair few tries to win) and then the difficulty level seems to increase exponentially thereafter. This is not a criticism of the difficulty level in the game however, as I imagine I will be returning to this mode quite a lot in future, in order to notch up my rank. Most importantly of course, get that all important practice in against better AI teams in order to enjoy what is far and away the greatest thing about this game - the online element.

Not only is Mario Strikers: Charged Football the first Wii title to feature our favourite Italian plumber, it’s also the first Wii title to feature proper online multiplayer gaming. I managed to try out fifteen to twenty or so games over the Wi-Fi Multiplayer, playing against a random games journalist based, as far as I was informed by Nintendo’s PR fella, somewhere in central Europe.

Much to my annoyance, he had obviously been spending more time perfecting his game in the ‘Road To The Striker Cup’ mode, as he was far more adept than I was at making space for megastrikes; making good, strategic use of power-ups and unleashing his sidekick’s skillshots at every available opportunity.

Yet despite being given a fairly robust drubbing, I was still left wanting ‘just one more go’ at the end of the online trial session. Damn the fact that I didn’t get his name and email, because I do intend to one day become the unbeatable world champion at this game. Then the bastard would have rued the day… I’d have shown him (ok, enough, I got beat, I’ll let it go).
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Comments

Joji 17 May 2007 22:48
1/16
Good to hear its a good game, online play sounds fun but I'm still not down with those friend codes. Meeting and making new friends is the icing on the online gaming cake.
Sid 19 May 2007 00:29
2/16
errrr....ever heard of forums to meet people then just swap codes. Plus you can play against random people anyway. Stop bashing the FC's and get over it.
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A. Prufrock 19 May 2007 12:14
3/16

Excellent review. Well-written, detailed, and some nice little asides too.
Jim 19 May 2007 13:34
4/16
Yes. Well done Adam Hartley.
Coveycom 19 May 2007 17:10
5/16
An excellent honest review, can't wait for launch day, friends codes not a problem thanks to Mapwii.com.
Joji 21 May 2007 11:51
6/16
Just agree to disagree, Sid. I'm not raining on the friend code parade for the sake of it. It's just my view, that if Nintendo were not so scared of the tackling online net play, they'd have looked at a more open system. The online likes of MSN could have them scared them to this

Sure, you can go to a forum, but don't forget a lot of Wii gamers are not hardcore like you or myself. They might not frequent forums. Wii should be letting you meet new people online, the same way 360 and PS3 do. Look at it from the bigger perspective with better eyes.

Still happy to see Wii online at last though.
Webby 21 May 2007 13:15
7/16
I don't have any friends with a Wii ...
EnDoRpHeNe 21 May 2007 13:50
8/16
There are plenty of websites out there that allow you to search for Wii gamers in your area. Or you can have a random game against strangers on the internet so its all cool!

Idiot 22 May 2007 12:34
9/16
Online game without being able to taunt and joke around? Sounds pretty pointless.
NinjaRooster 25 May 2007 02:05
10/16
Glad to hear the online is fun and lag-free. Good thing there is the option to play without friend codes...

Definitely buying when it comes out here in NA

July 30...too far away!
RiseFromYourGrave 25 May 2007 10:01
11/16
yeah great review, i missed the GC original too. i say missed, dismissed is probably the word. im thinking of getting this however, it seems theyve 'nintendo'd' football to approximately the same quality that they nintendo'd racing with mariokart. and its the first wii online game. thanks
OptimusP 3 Jun 2007 18:57
12/16
Goddamnit, i just had my first leaver!
Some guy who only has 2 losses and 13 wins, so i thought, ooh he must be good. Game started ok for me with two early goals, then he scored two goals then me one again then he again, so good even matched. Untill i figured out his gameplan and took a 4 goal advantage with a lot off fast counters, then the counters goes beeping and the game suddenly by accident goes offline...right.

Watch out for oofs with a very very small number of losses, good chance they disconnect, gooddamn lamers.
RiseFromYourGrave 3 Jun 2007 20:50
13/16
they should implement a disconnect forfeit thingymabob feature. or the scoreline before the disconnect is the one that counts, or something. because theres no point even keeping tag of wins and losses if the results are so easily circumvented
Jay 4 Jun 2007 09:30
14/16
If you disconnect, the system takes the current score and treats the game as finished, so the guy will have recorded the loss and you the win.
RiseFromYourGrave 4 Jun 2007 19:48
15/16
thats great stuff, scrap the other bloke's suggestion of avoiding people with inhuman win/loss records
danny 11 Jun 2007 16:32
16/16
hey

if YOU want to play online mario strikers charged my friend code is 107476
I play in the U.K
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