Despite the fact that you're not operating in a nice old ladies' school for young ladies of a delicate disposition, however, you are still seriously offered decisions that you must think about. Sure, being bad to the bone will give you access to alliances with other mercenary types. You will have no qualms about invading other people's domiciles and stealing their kit. Kicking the occasional passer-by in the neck with a knife will also fall into your sphere of operations. But you don't have to play that way.
It is quite feasible to finish Fallout 3 with a minimum of insult, outrage to person and actual shooting. Many of you will wonder, “Why bother? The slow-mo scenes of heads coming off amid blood spatter the like of which would make Patrick Bateman a little queasy are what video games are all about you wet sod! Some of the insults or attempts to bully in dialogue appear to draw on The Secret of Monkey Island or Russell Brand and Jonathan Ross's College of Calls!!”
The sound works, the environmental graphics work, (for the most part, there are stumbles and rather cardboard looking shrubs to deal with), the control system works; the blend of RPG, RTS and F/TPS all work, and they work together. The entire experience is immersive. What's more, once completed, you can go back to the start and play in a completely different way. This doesn't just mean play nice not nasty, it also means exploring whole other areas and carrying out new quests. The replayability here is awesome. I could go on. But I want to go back and play.
SPOnG Score: 94%
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Closing date:19 Jun 2013