Sonic & All-Stars Racing Transformed

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Topic started: Tue, 20 Nov 2012 21:24
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Tue, 20 Nov 2012 21:24
"Some framerate drops in places"

Are you kidding me? The whole game runs at a framerate that's crap compared to something like Mario Krat Wii. There's no excuse for this on a system with the power of the PS3 (remember the original ran on the Wii, and didn't look much worse than this one).

It was a deal breaker for me.
Josh T
Wed, 21 Nov 2012 05:59
@MartinB105 Are you really this stupid? Mario Kart Wii could have 60 FPS because its graphics were unbelievably cheap and terrible (bloom lighting EVERYWHERE, "compound hands", muddy textures, and the lighting hit the models in such a way that you could count every single polygon on them). The environments in this game are all rich, massive and beautifully detailed set pieces that put anything that MK Wii has to shame. You obviously has no idea how technology works because if you did then you'd realize how naive your comment is.
Wed, 21 Nov 2012 09:58
@Josh_T Err, I think you missed his point: regardless of how "cheap" you think the game looks, 60fps is *always* better than 30fps from a gameplay pov, ergo they should have dialed back the graphics until they had 60fps locked *then* gone about adding detail until it compromised the frame rate--clearly you have no idea how gameplay works because if you did you'd realize how naive your comment is.

(And big surprise: a gamer in 2012 choosing graphic detail>gameplay...I'm terribly, terribly shocked...*rolls eyes*.)

Also, genius: you do realize that all of SEGA's arcade racers run at 60fps, right? For a reason? You do further realize, oh master of technology, that those games could have had superior detail had they dialed it back to 30fps and under? I mean you do grasp this salient *fact*, correct? I mean you being a huge expert on how rendering works....right?

Furthermore, @ the review, this game takes way, way way to much from Mario Kart, up to and including 7, to be considered its own animal. While it is fun, it is absolutely not, in any way, out from under Nintendo's sky-blackening presence, and owes pretty much all of its 'innovation' to its former console competitor--trying to wish this away, as most of the Euro sites seem to be doing in their reviews (I daresay some pride in what a UK dev has wrought may be coloring, err, colouring opinions just a hair...)
Dwayne Pipe
Wed, 21 Nov 2012 10:46
Personally, I wish they'd run it at 15fps so it could look even prettier.
Svend Joscelyne
Joined 14 Jul 2004
Wed, 21 Nov 2012 14:56
I do mention framerate issues. I stand by the point that it does not impede on gameplay or enjoyment of the game. The idea that this game doesn't look much better than Sonic & SEGA All-Stars Racing on Wii (or Mario Kart Wii) is both absurd and factually incorrect.

@Ergo - Thanks for the comments, but I assure you there's no colour in my thoughts on this game. In fact, if you want to compare any game with this, you may as well pick Diddy Kong Racing, not Mario Kart. It's a well-known fact that Mario Kart 7 was announced after work on SEGA & All-Stars Racing Transformed begun, so it's a bit disingenuous to use that as an argument. It very much is its own animal.

The comparisons with Mario Kart just don't work anymore, and the opening to my review of the preview game explains why:
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